> For the complete documentation index, see [llms.txt](https://2dmiami.gitbook.io/2d.miami-memory-hunter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://2dmiami.gitbook.io/2d.miami-memory-hunter/gameplay-mechanics/combat-score-and-rewards.md).

# Combat, Score, and Rewards

<figure><img src="/files/V1vClfDTrSSpHJYUDpUH" alt=""><figcaption></figcaption></figure>

During their journey in post-apocalyptic Miami, players will face hordes of nanospawns controlled by a rogue AI. Armed with a modular weapon with a variety of characteristics, they can overpower those bad bots and collect dropped memory shards.&#x20;

### Memory Shards

Memory shards will have several uses

* Unlocking further regions of the map, where more vicious nanospawns roam free, foaming at the air intake.&#x20;
* Unlocking story milestones.
* Upon submission to the mainframe, being counted as a score for a game-wide leaderboard.
* Unlocking access to rewards during events and airdrops

### Other reward metrics

Memory shards won’t be the only things measured to assess eligibility to rewards. At any given moment, the team may take a snapshot of the following metrics and use them as condition to be fulfilled in order to be eligible:&#x20;

* Score (which is increased by submitting memory shards to the enclave’s mainframe)
* Land parcel owned (acquired by owning a Rare or Legendary Av8tar)
* Amount/Rarity tier of Av8tar in a player’s wallet
* Any other amount of NFT assets created by the team

**Owning more land will grant a cumulative bonus when calculating eligibility.** (The more you own, the more chances you have to get rewards).&#x20;

### Rewards

Players will see their journey rewarded with NFT Airdrops:&#x20;

* Av8tars
* Land (through the distribution of Rare and Legendary Av8tars)
* Lore-rich NTFs&#x20;
* Cosmetics

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