> For the complete documentation index, see [llms.txt](https://2dmiami.gitbook.io/2d.miami-memory-hunter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://2dmiami.gitbook.io/2d.miami-memory-hunter/gameplay-mechanics/world-map.md).

# World Map

<figure><img src="https://lh5.googleusercontent.com/I7zjtJ5kCvXMy60eSnhszv4UfLQxRl5k1ChMhHjgNXOwYgy_Ow65prG8YpwXuEUSFjDVvBAZ0_V-T2lnDyxGMlEIm0f115Byz7PN_vU4VhjmiVpYoLiYfLvVweC8hRiZFPO6oT8qIDJNDAKIjNaJIU8" alt=""><figcaption></figcaption></figure>

Nanobots have been hard at work to populate the town of 2d.Miami with aggressive nanospawns, and confine the Enclave to the sea front. 2d.Miami is separated into 3 different areas.

* The beginner-friendly Ocean Drive Enclave, as the starting point for new players.
* The toxic Ocean Junk area, requiring a gas mask to be unlocked.
* The irradiated Ocean Punk suburbs, requiring a rad-suit to be unlocked.

Each area increases the difficulty of the combat, but also increases the rate at which memory shard drops. Unlocking areas may be a criteria for punctual rewards, and a surefire way to get a higher score.

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