# Main Gameplay Loop

The core gameplay loop in "Memory Hunters" is designed to be engaging yet flexible. Players spawn in the world and embark on a journey to explore the environment. Along the way, they must spend their energy to explore and encounter “Nanospawns” (nanobot-spawned robotic creatures) that they must combat.&#x20;

While exploring, the player's energy will slowly decrease with time, and further decrease when taking damage from the nanospawns.&#x20;

Upon defeating these nanospawns, players collect energy refills and memory shards.&#x20;

Energy refills will increase their amount of energy up to its maximum.&#x20;

Memory shards are crucial to the game play as they:&#x20;

* Are used as a currency to exchange against items that unlock new parts of the map&#x20;
* Need to be submitted to the Enclave’s mainframe in order to increase their score

The number of shards owned also influences the rewards players can receive, adding an element of strategy and progression to the game. This gameplay loop is designed to offer a fulfilling experience whether you're deeply engrossed in combat or casually exploring while multitasking.

<table data-header-hidden><thead><tr><th></th><th width="165"></th><th width="141"></th><th></th></tr></thead><tbody><tr><td><strong>Action</strong></td><td><strong>Cost</strong></td><td><strong>Reward</strong></td><td><strong>Airdrop metric</strong></td></tr><tr><td>Spawn</td><td>None</td><td>None</td><td>No</td></tr><tr><td>Spend time in game</td><td>Energy</td><td>None</td><td>No</td></tr><tr><td>Take down Nanospawns</td><td>Energy</td><td><p>Memory shards</p><p>Energy refills</p></td><td><br></td></tr><tr><td>Collect memory shards</td><td>None</td><td>None</td><td>Yes</td></tr><tr><td>Collect Energy refills</td><td>None</td><td>Increase in energy</td><td>No</td></tr><tr><td>Unlock parts of the map</td><td>Memory Shards</td><td>Access to new zone</td><td>Yes</td></tr><tr><td>Submit shards to mainframe</td><td>Memory Shards</td><td>Increase in score</td><td>Yes</td></tr></tbody></table>

### Starting Point

Players land in Miami Beach, guided by Lina, a human narrator and the game developers' in-world voice. She introduces the game mechanics and objective, as well as inform the player on their story progression.

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