2d.Miami: Memory Hunter
  • πŸ‘‹Welcome to 2d.Miami
  • Overview
    • πŸ“•Lore Overview
    • πŸ€–Tech & Unique Features
  • Gameplay Mechanics
    • β˜‘οΈLog-In and Starting Point
    • ➰Main Gameplay Loop
    • πŸ”«Combat, Score, and Rewards
    • πŸ›£οΈInteract with Others & Create Stories
    • πŸ—ΊοΈWorld Map
  • Non-Fungible Tokens
    • πŸ‘―Av8tars
    • 🏝️Land Parcels
    • πŸ‘©β€πŸ’»Assets and Lore Customization
  • Economics
    • 🌠Asset Types
    • 🀍NFTomics
  • Technology
    • πŸ’»Platform Choice
    • πŸ”‘Smart Contracts and Standards
    • πŸ”—Future Interoperability
  • Team
    • πŸ«‚Team Page
  • Roadmap
    • πŸ“ˆRoadmap Detail
  • Conclusion
    • πŸ’ Enter Our Game
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On this page
  • Phase 1: Early access
  • Phase 2: Fleshing Out
  • Phase 3: Beyond
  1. Roadmap

Roadmap Detail

Phase 1: Early access

  • Survival game mechanic (energy)

  • Scrap Currency

  • Locked Area System

  • Parcel Toggle (Spawn / Not)

  • Basic zombie behavior

  • 2 Additional Area (Lvl. 2 & 3)

  • Av8tar profiles and look, AI-generated

Phase 2: Fleshing Out

  • Av8tar personalities

  • User battle stats (hp/atk/def)

  • Zombie stats & variation

  • Respawn System

  • Shop / Upgrade system

  • Scrap storage system

  • Community Progress System

  • Additional locked area (Lvl. 4)

Phase 3: Beyond

  • Season System

  • Roguelike/lite System

  • Server Optimization

  • And beyond…

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Last updated 1 year ago

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