# Roadmap Detail

### Phase 1: Early access

* Survival game mechanic (energy)
* Scrap Currency
* Locked Area System
* Parcel Toggle (Spawn / Not)
* Basic zombie behavior
* 2 Additional Area (Lvl. 2 & 3)
* Av8tar profiles and look, AI-generated

### Phase 2: Fleshing Out&#x20;

* Av8tar personalities&#x20;
* User battle stats (hp/atk/def)
* Zombie stats & variation
* Respawn System
* Shop / Upgrade system
* Scrap storage system
* Community Progress System
* Additional locked area (Lvl. 4)

### Phase 3: Beyond

* Season System
* Roguelike/lite System
* Server Optimization
* And beyond…&#x20;


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