πŸ“ˆRoadmap Detail

Phase 1: Early access

  • Survival game mechanic (energy)

  • Scrap Currency

  • Locked Area System

  • Parcel Toggle (Spawn / Not)

  • Basic zombie behavior

  • 2 Additional Area (Lvl. 2 & 3)

  • Av8tar profiles and look, AI-generated

Phase 2: Fleshing Out

  • Av8tar personalities

  • User battle stats (hp/atk/def)

  • Zombie stats & variation

  • Respawn System

  • Shop / Upgrade system

  • Scrap storage system

  • Community Progress System

  • Additional locked area (Lvl. 4)

Phase 3: Beyond

  • Season System

  • Roguelike/lite System

  • Server Optimization

  • And beyond…

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