πRoadmap Detail
Phase 1: Early access
Survival game mechanic (energy)
Scrap Currency
Locked Area System
Parcel Toggle (Spawn / Not)
Basic zombie behavior
2 Additional Area (Lvl. 2 & 3)
Av8tar profiles and look, AI-generated
Phase 2: Fleshing Out
Av8tar personalities
User battle stats (hp/atk/def)
Zombie stats & variation
Respawn System
Shop / Upgrade system
Scrap storage system
Community Progress System
Additional locked area (Lvl. 4)
Phase 3: Beyond
Season System
Roguelike/lite System
Server Optimization
And beyondβ¦
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